Abyssal
About:
Abyssal is a student project that was developed by a team of fifteen in sixteen weeks for DIG 4725 (Game Design Workshop) at the University of Central Florida. The game is a 3D on-rails shooter that features submarine combat, various enemy types, and four distinct, fully realized levels. The game takes place in a fantastic Steampunk inspired world where you play as a captain of a submarine, fighting your way past waves of enemies and huge bosses in order to investigate an S.O.S behind enemy lines. My Role: I served as a concept artist and 3D modeler for the game, coming up with concepts for enemies and end bosses for levels, making 3D models for said enemies as well as a few models for environmental pieces. I also did much of the menu art assets as well as the design and modeling of the game's User interface. Game Engine: Unreal Engine 4 Website: http://abyssalteam.itch.io/abyssal |
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ASTEROID COMMANDER
About: Asteroid Commander is a top down point and click game made as a student project for DIG 4720C (Casual Game Production). You are given the task of protecting a space station from incoming asteroids by piloting a rocket powered asteroid and slamming it into them. You must protect the station as long as you can! My Role: I was a 3D modeler and was responsible for designing the rocket powered asteroid the player has control over Game Engine: Unreal Engine 4 Website: http://richugarte.itch.io/asteroid-commander Ribberto: The Slippery Thief
About: Ribberto: The Slippery Thief is a 2D platforming game made as a student project for DIG 4725 (Game Workshop). You take the role of Ribberto, a master thief, as he hops, fights, and navigates across multiple heists, getting money to pay back his son's tuition. My Role: I was responsible for making the enemy sprite as well as helping to design the user interface. I designed the title screen, pause screen, as well as the install logo and what would have been used as a steam banner. Game Engine: Unreal 4 |
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